/*
* ENUM: SE_COLOR_MAPPING_ENUM
*
* How a <Color> is applied to the objects that use it.
*
* 1. "Front" and "back" refer to which side of the object (usually a
* <Polygon>) is being colored.
*
* 2. A Primary Color is the main color of the object, when the object's
* appearance is not affected by texture maps or viewing distance
* (that is, distance from the observer to the object).
*
* Note that an <Image>'s alpha (if any), and/or a color's alpha
* (a.k.a. <Translucency>) are not affected by anything other than
* the Primary Color, even when an Image Blend Color is present.
*
* 3. A Distance Blend Color is used to model the distortion of color due
* to distance from the viewer. (For instance, mountains in the distance
* appear to be tinted blue, an effect that increases with increasing
* distance as long as the mountains are still visible.
*
* This is applicable mainly to objects organized by <Distance Level of
* Detail Data> (i.e., distance from the viewer) in <Level of Detail
* Related> aggregations, since the distance that the object is visible
* must be finite. The equation to determine the desired component of
* the final displayed color is
* C = PCC*((x-y)/y) + DBCC*(x/y)
* where
* x is the distance to the object
* y is the total distance that the object is visible
* PCC is the color of the PRIMARY_COLOR <Color> component
* DBCC is the color of the DISTANCE_BLEND_COLOR <Color> component
*
* Distance blend color dominates more as viewing distance increases,
* while primary color dominates more as viewing distance decreases.
*
* 4. An Image Blend Color helps determine the appearance of an object that
* has both 1) a <Color> and 2) an <Image Mapping Function> whose
* image_mapping_method is set to blending.
* a) If the <Image> is an intensity <Image> (i.e., LUMINANCE is part of
* its signature), then the intensity map is used to modulate between
* the PRIMARY_COLOR and IMAGE_BLEND_COLOR, based on the values of the
* texels in the <Image>. That is, for <Images> with
* SE_IMAGE_SIGNATURE_LUMINANCE or
* SE_IMAGE_SIGNATURE_LUMINANCE_AND_ALPHA signatures, the image blend
* and primary colors are linearly combined with the <Image>'s
* luminance and its inverse to determine the displayed luminance.
* Where the <Image> is bright, its color combined with that of the
* object's Image Blend Color will dominate. Where the <Image> is dark,
* the object's Primary Color will dominate.
* b) If the <Image> is a 123COLOR <Image> or some variation thereof, the
* 1st, 2nd, and 3rd color components of each texel (e.g. R, G, B) are
* linearly interpolated between the PRIMARY_COLOR and the
* IMAGE_BLEND_COLOR. That is, for <Images> with
* SE_IMAGE_SIGNATURE_123COLOR or SE_IMAGE_SIGNATURE_123COLOR_ALPHA
* signatures, the image blend and primary colors are linearly combined
* with the <Image>'s color and its inverse to determine the displayed
* color. Where the <Image> is bright, its color combined with that of
* the object's image blend color will dominate. Where the <Image> is
* dark, the object's primary color will dominate.
*
* See also <Image Mapping Function>'s image_mapping_method for further
* discussion of blending.
*
* 5. The Light Rendering Behavior Primary Color is the Primary Color of an
* object's <Light Rendering Behavior>. It cannot be combined with any
* other color mapping.
*
* 5. The Light Rendering Behavior Secondary Color is the Secondary Color of
* an object's <Light Rendering Behavior>. It cannot be combined with any
* other color mapping.
*/
} SE_COLOR_MAPPING_ENUM;
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