/*
* ENUM: SE_SHADE_METHOD_ENUM
*
* Used in <Rendering Properties> to specify the illumination method.
*/
} SE_SHADE_METHOD_ENUM;
Enumerator Notes
Non-illuminated shading. Pixel color is not affected by (spot or
infinite) light sources. This is sometimes called Fixed shading,
since pixel colors are fixed and don't change at render-time.
Polygon Face Normal is used when calculating illumination of geometry.
Vertex normals and light sources are taken into account when
calculating illumination of a geometry attribute (a.k.a. Gouraud Lit).
Vertex normals are interpolated as part of the illumination algorithm
(a.k.a. Phong).
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