/*
 * ENUM: SE_SHADE_METHOD_ENUM
 *
 *   Used in <Rendering Properties> to specify the illumination method.
 */
typedef enum
{
SE_NONE, (notes)
SE_FLAT, (notes)
SE_INTERPOLATED_COLOR, (notes)
SE_INTERPOLATED_NORMAL (notes)
} SE_SHADE_METHOD_ENUM;


Enumerator Notes

SE_NONE

 Non-illuminated shading. Pixel color is not affected by (spot or
 infinite) light sources. This is sometimes called Fixed shading,
 since pixel colors are fixed and don't change at render-time.

SE_FLAT

 Polygon Face Normal is used when calculating illumination of geometry.

SE_INTERPOLATED_COLOR

 Vertex normals and light sources are taken into account when
 calculating illumination of a geometry attribute (a.k.a. Gouraud Lit).

SE_INTERPOLATED_NORMAL

 Vertex normals are interpolated as part of the illumination algorithm
 (a.k.a. Phong).
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