Given a Sound Instance, retrieves the
name of the associated Sound.
SE_NULL_REQUIRED_PARAMETER - and no changes are made, if buffer or max_size_ptr is NULL.
SE_INVALID_OR_NULL_OBJECT - and buffer is set to the empty string, and *max_size_ptr is set to zero (0), if object_in is not a handle to a valid, active (i.e., unfreed) <Sound Instance>.
SE_UNRESOLVED_START_OBJECT - and the output parameters are set as for SE_INVALID_OR_NULL_OBJECT, if object_in is unresolved.
SE_NO_OBJECT - and the
output parameters are set as for
SE_INVALID_OR_NULL_OBJECT, if object_in's associated
SE_UNRESOLVED_OBJECT
- and the output parameters are set as for
SE_INVALID_OR_NULL_OBJECT, if object_in's associated
SE_OUT_OF_MEMORY - and
the output parameters are set as for
SE_INVALID_OR_NULL_OBJECT, if memory could not be allocated during
an intermediate operation.
SE_FAILURE - and the
output parameters are set as for
SE_INVALID_OR_NULL_OBJECT, if the
Prototype
extern SE_STATUS_CODE_ENUM SE_SoundNameFromSoundInstance (
SE_OBJECT object_in, (notes)
char * buffer, (notes)
SE_UINT16 * max_size_ptr (notes) ); Parameters Notes
object_in
<Sound Instance> whose <Sound> we're identifying
buffer
to which <Sound>'s name is printed; must be allocated by the user
max_size_ptr
initially, pointer to the maximum size of buffer; reset to the
length of the string. If the string length is greater than the
maximum size, we will not overflow the buffer, but *max_size_ptr
would still be set to the name's original length
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