Class Name: Ambient Color
Definition
The ambient reflectance component of a Primitive
Color, providing the base color to the lighting equation for the object
being lit.
Ambient light is the result of bouncing light rays around the environment
until the light has been diffused so much that its source and direction
can't be determined. Consequently, Ambient
Color is
- independent of the angle of the lit object to the light source
- independent of the angle of the lit object to the observer
The Ambient Color of an object is combined with
the ambient component of each incoming light source to determine the color
due to the ambient light.
Primary Page in DRM Diagram:
Secondary Pages in DRM Diagram:
Example
See Primitive Color.
FAQs
- Does SEDRIS use the OpenGL lighting model?
- No, although the terminology is similar. SEDRIS handles transparency
somewhat differently than OpenGL
does, among other things. For a description of the OpenGL lighting model,
see Woo et. al., Chapter 5 "Lighting" of OpenGL Programming Guide,
3rd ed., Addison-Wesley 1999.
Constraints
None.
Composed of (one-way)
Component of (one-way)
Prev: Alternate Hierarchy Related Geometry.
Next: Animation Behavior.
Up:Index.