Class Name: Fade Range

Superclass - SEDRIS Abstract Base

Definition

For region-based audio, specifies the range where the audio is attenuated to fade out at the boundary.

Primary Page in DRM Diagram:

Example

  1. Use of a 2D areal region to define a localized storm cell. If the listener is within the region, play the constant sound of rainfall. If the listener is outside the region, don't play the rainfall sound.

    At the edge of the region, we don't want the sound to just turn itself off; we want it to gradually fade out as we get farther away. So we attach a Fade Range to the Sound Instance, defining the range at which the sound begins fading away and the range at which the sound has completely faded away.

FAQs

--FAQs needed here --

Constraints

None.

Component of (one-way)

Field Elements

SE_FLOAT64 fade_to_off_begin; (notes)
SE_FLOAT64 fade_to_off_complete; (notes)

Notes

Fields Notes

fade_to_off_begin

 the range (in meters) where the sound begins fading away

fade_to_off_complete

 the range (in meters) where the sound completely fades away

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