For region-based audio, specifies the range where the audio is attenuated to fade out at the boundary.
At the edge of the region, we don't want the sound to just turn itself off; we want it to gradually fade out as we get farther away. So we attach a Fade Range to the Sound Instance, defining the range at which the sound begins fading away and the range at which the sound has completely faded away.
| SE_FLOAT64 | fade_to_off_begin; | (notes) |
|---|---|---|
| SE_FLOAT64 | fade_to_off_complete; | (notes) |
the range (in meters) where the sound begins fading away
the range (in meters) where the sound completely fades away