Class Name: Texture Coordinate Set

Superclass - Texture Coordinate Entry

Definition

The Texture Coordinate Set class is is used to group multiple Texture Coordinate objects for the purpose of indexing them together using a single index attribute. It is functionally equivalent to aggregating multiple Texture Coordinate objects.

Primary Page in DRM Diagram:

Example

  1. A Vertex may aggregate multiple Texture Coordinate objects. This could alternately be represented by aggregating the Texture Coordinate objects within a Texture Coordinate Set object, placing the Texture Coordinate Set in a Texture Coordinate Table, and using the texture_coordinate_index field of a Vertex with Component Indices to reference it.
  2. See for examples.

FAQs

--FAQs needed here --

Constraints

None.

Composed of (one-way)

Component of (one-way)(inherited)


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