Class Name: Texture Coordinate Set
Definition
The Texture Coordinate Set class is
is used to group multiple Texture
Coordinate objects for the purpose of indexing them together
using a single index attribute. It is functionally equivalent to
aggregating multiple Texture Coordinate
objects.
Primary Page in DRM Diagram:
Example
- A Vertex may aggregate multiple
Texture Coordinate objects. This could
alternately be represented by aggregating the
Texture Coordinate objects within a
Texture Coordinate Set object, placing
the Texture Coordinate Set in a
Texture Coordinate Table, and using
the texture_coordinate_index field of a
Vertex with Component Indices
to reference it.
- See for examples.
FAQs
--FAQs needed here --Constraints
None.
Composed of (one-way)
Component of (one-way)(inherited)
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