Class Name: Rotation
Definition
An LSR Transformation Step
that specifies a rotation of the given angle
(in degrees of arc) about the specified axis, in the direction determined
by the right-hand rule.
Primary Page in DRM Diagram:
Secondary Pages in DRM Diagram:
Example
- Rotate 145 degrees about the X axis
- Rotate -38.5 degrees about the Z axis
- Rotate 97 degrees about the Y axis
FAQs
- How do I rotate about a point other than the origin?
- Precede the Rotation step by a
Translation step that translates to the
desired rotation point.
Constraints
None.
Composed of (one-way)(inherited)
Composed of (two-way)
Component of (one-way)(inherited)
Component of (one-way)
Notes
Composed of Notes
This <Reference Vector> must have
vector_type = SE_LSR_TRANSFORMATION_AXIS
Fields Notes
which axis to rotate around: X, Y, Z, or a <Reference Vector>
(all <Axes> not allowed)
number of degrees to rotate counterclockwise about the given axis
Prev: Rotating Light Behavior.
Next: Rotation Control Link.
Up:Index.