A Transformation, specified by a 4x4 matrix, used to transform an object defined in one LSR spatial reference frame into another LSR spatial reference frame, when the original spatial reference frame does not have conformal points (LSR Location 2Ds) that must be maintained as conformal points. (If the original SRF does have conformal points that must be maintained, then a World Transformation must be used instead.)
Note that the 4x4 matrix may be explicitly specified as a Local 4X4, implicitly by a series of LSR Transformation Steps, or both, as long as the LSR Transformation Components rule is obeyed.
Used when instancing a tank gun to the tank turret. See Transformation for general examples.
To transform a <Feature Model Instance> into place
To transform a <Geometry Model Instance> into place
This is to allow for a correction transformation, i.e. to point the model in the right direction