Class Name: Specular Color
Definition
The specular reflectance component of a Primitive
Color, which causes a "highlight" effect on smooth surfaces
when they're illuminated, due to light reflected from the illuminated
surface. The color of this component of the lighting equation depends
largely on the color of the light source.
Specular Color depends on both
- the angle from the lit object to the light source
- the angle from the lit object to the observer
Primary Page in DRM Diagram:
Secondary Pages in DRM Diagram:
Example
See Primitive Color.
FAQs
- What is the Color Shininess component
used for?
- Color Shininess acts as an exponent in the
lighting equation to determine how shiny the color appears depending on the
angle between the lines to the observer and the light source.
- Where can I find out more about specular reflection?
- See Foley et. al., Section 16.1.4 "Specular Reflection" of
Computer Graphics, Principles and Practices, 2nd ed., 1992, and Woo et. al.,
Chapter 5 "Lighting" OpenGL Programming Guide, 3rd ed.,
Addison-Wesley 1999.
Constraints
None.
Composed of (one-way)
Component of (one-way)
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