Class Name: LSR Location 2D
Definition
A coordinate within the Local Space Rectangular (LSR2) 2D Spatial
Reference Frame (SRF).
Defines a right-handed 2D coordinate system where the X and Y axes are
measured in meters (excepting in the case of a unitless/dimensionless
model). The origin is arbitrary, and the semantic direction of
"forward"
is specified parametrically for use in coordinate operations with respect
to other Spatial Reference Frames (e.g., instancing a model into a
geodetic SRF).
See the SEDRIS Spatial Reference Model (SRM) for additional details.
Primary Page in DRM Diagram:
Example
--Example needed here --FAQs
- What if all of the Vertices of a
Polygon use LSR Location
2D locations, and the Polygon crosses over two or
more terrain facets?
- By default, the Polygon should be draped across
the terrain. This would cause the Polygon to be
broken at the terrain facet boundaries, creating multiple polygons. If the
SE_DONT_DRAPE_POLYGON polygon flag is set on the
Polygon, then do not drape the
Polygon. Instead, the Vertices
of the Polygon will conform to the terrain surface,
while the interior of the Polygon may cut through
the terrain.
Constraints
Component of (one-way)(inherited)
- optionally, some Arcs
- optionally, some Base Perimeter Data
- optionally, some Base Reference Vectors
- optionally, some Directional Light Behaviors
- optionally, a Distance Level of Detail Data (notes)
- optionally, some Ellipses
- optionally, some Elliptic Cylinders
- optionally, some Feature Edges
- optionally, a Feature Node
- optionally, some Image Anchors
- optionally, some Labels
- optionally, a Location Table
- optionally, some Morph Points
- optionally, some Point Geometries
- optionally, some Property Grid Hook Points
- optionally, a Reference Origin
- optionally, some Spatial Domains
- optionally, some Spatial Index Related Feature Topologies
- optionally, some Spatial Index Related Features
- optionally, some Spatial Index Related Geometries
- optionally, some Tack Points
- optionally, some Vertices
- optionally, some Vertex with Component Indices
- optionally, some World 3X3s
- optionally, some World Transformations
| SE_FLOAT64 |
x; |
|
| SE_FLOAT64 |
y; |
|
Notes
Component of Notes
the center point for the LOD test
Prev: LCC Location 3D.
Next: LSR Location 3D.
Up:Index.