Class Name: World Transformation
Definition
A Transformation, specified by a
Location and a World 3X3,
used to transform an object defined in an LSR spatial reference frame
into another spatial reference frame (usually, but not always, a
non-LSR spatial reference frame).
A World Transformation is either
- defined in a non-LSR spatial reference frame, then used to instance
an LSR Model into the non-LSR spatial
reference frame, or
- defined within an LSR spatial reference frame (SRF_1), and then used
to instance a Model embedded within another LSR
spatial reference frame (SRF_2) into SRF_1, in a way that maintains
the conformality of any Locations in the
Model.
Primary Page in DRM Diagram:
Secondary Pages in DRM Diagram:
Example
- Used when instancing a house onto geodetic terrain (defined by latitude
and longitude). This allows the location to position the house and the
3X3 to rotate and scale the house.
See Transformation for examples.
FAQs
--FAQs needed here --Constraints
None.
Composed of (one-way)
Component of (one-way)(inherited)
Component of (one-way)
Notes
Component of Notes
To transform a <Feature Model Instance> into place
To transform a <Geometry Model Instance> into place
To locate and orient a <Volume> within the currently scoped 'world'
spatial reference frame
Prev: World 3X3.