Digital representation of an acoustic phenomenon.
The digital sound file containing the sound of a fog horn.
| SE_ID | ID; | (notes) |
|---|---|---|
| SE_STRING | name; | (notes) |
| SE_STRING | file_name; | (notes) |
| SE_STRING | file_path; | (notes) |
| SE_SOUND_FORMAT_ENUM | file_format; | |
| SE_FLOAT32 | duration; | (notes) |
| SE_FLOAT32 | sampling_rate; | (notes) |
| SE_PINT8 | bits_per_sample; | (notes) |
| SE_PINT8 | channel_count; | (notes) |
| SE_STRING | method; | (notes) |
ID required to be unique from all other Sound object IDs.
A meaningful short name. A full description would be in a <Description> component.
Includes name extension, if required.
Full pathname to directory of file
Length of sound clip in seconds.
Number of samples per second. For example, a standard CD has a sampling of 44.1 kHz - this would be a sampling rate of 44100.
also called Sample size or Quantization. e.g., a standard CD has 16 bits per sample
1 = mono, 2 = stereo (CDs can be recorded with 4 channels)
Identify the encoding scheme and compression scheme used, if any