Abstract Class Name: Transformation
Subclasses
Definition
A Transformation is applied to the
child graph containing the transformation.
Location 3D and
Reference Vectors are always affected by
Transformations. Angles and ranges are
generally NOT affected by Transformations.
A World Transformation can exist without
having a matrix or transformation steps, in which case the identity matrix
is assumed, but an LSR Transformation must
have either a matrix or transformation steps, or both.
Primary Page in DRM Diagram:
Example
- The location and orientation of a building instanced on to the
terrain.
- The Translation,
Rotation, and Scale
applied to a gun barrel when
modeled into a tank turret.
- The location, and orientation of a grid defining a liquid water
content layer referenced to the terrain.
- The Transformation that enables
the use of a sidewinder
missile with horizontal orientation when it was modeled standing
vertically on its fins.
- The Transformation into place of a
logical Model sub-graph, e.g.,
the superstructure of a ship.
Constraints
None.
Component of (one-way)
Notes
Component of Notes
To transform a <Feature Model Instance> into place
To transform a <Geometry Model Instance> into place
Prev: Topology Hierarchy.
Next: Translation.
Up:Index.