Selection of shading algorithms, display sides, and presentation styles suggested to use when rendering Geometry objects, particularly Polygons. (Use the SE_TokenSetDefinition() function in sedris.c to find the type of a class' token set.)
color blending method
shading algorithm to use
color inheritance/overload rule
usage
Solid, Wireframe, or Solid & Wireframe
Which side(s) to display (front, back, or both). The front side of a polygon is the side that has a counterclockwise orientation of the ordered vertices of the polygon. Normally either both sides or just the front sides of polygons are rendered (rendering just the front sides of a polygon culls out the backs of the polygon). single sided vs two sided; N/A if backfaced culling used