A method used to describe the relative priority used to resolve occlusion between 2 or more overlapping (or potentially overlapping) objects.
Priority is indicated by the group ID (rendering_group) and priority index (rendering_priority). The rendering_priority is relative to the rendering_group, and is intended to assign priority order (or layer) to coplanar Polygons or coplanar Features. A higher index indicates a higher rendering priority (rendered last). Objects that do not contain a Rendering Priority Level are assumed to have a rendering priority value of 0.
Union Of Geometry
(fixed listed Unions)
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Union Of Geometry Union Of Geometry
(fixed listed polygons) (fixed listed polygons)
<> <>
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Polygon_A Polygon_B Polygon_C Polygon_D Polygon_E Polygon_F
<> <> <>
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| ------- ---------
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v v v
Rendering Rendering Rendering
Priority Level Priority Level Priority Level
(group 1, priority 2) (group 1, priority 1) (group 2, priority 1)
| SE_PINT16 | rendering_group; | (notes) |
|---|---|---|
| SE_INT16 | rendering_priority; | (notes) |
Establishes a group to which objects' priorities are relative
Indicates priority between coplanar objects. A higher value indicates a higher priority (i.e., a polygon with a value of 2 is "on top" of a polygon with a value of 1)