Class Name: Geometry Model
Definition
A collection of geometric attributes and the necessary hierarchy
and attributes required to build a renderable component of the
transmittal.
Each Geometry Model is defined as
having a single spatial reference frame.
Geometry Model Instances are used to
transform one Model into the
spatial reference frame of another Model or the
spatial reference frame of
the Environment_Root. A
Geometry Model. may be a large and complex as
a large terrain model, or as simple as a tank's turret at the
lowest level of detail.
Primary Page in DRM Diagram:
Secondary Pages in DRM Diagram:
Example
- The representation of the hull of an M1 tank.
- A Geometry Model representing a missile
pointing down the -Z axis. The Geometry Model
is aggregated by a Model, which in turn is part of a
large Model Library, in which the missiles are
expected to point down the positive Y axis. To be consistent with the other
Models in the Model
Library, the missile's Geometry Model has
an LSR Transformation to reorient it to
point down the positive Y axis.
FAQs
- Why does Geometry Model have an
LSR Transformation? Isn't this taken care
of by Geometry Model Instance's
Transformation component?
- Geometry Model has an
LSR Transformation to allow all
Models in a Model Library
to be given a uniform orientation. (Note that the data provider is not
required to give them all a uniform orientation.)
Constraints
Associated by (one-way)
Composed of (one-way)
Composed of (two-way)
Composed of (one-way metadata)
Component of (two-way)
Notes
Composed of Notes
allows for a standard model orientation
allows explicit definition of where
the model contacts the terrain surface
Prev: Geometry Level of Detail Data.
Next: Geometry Model Instance.
Up:Index.