Abstract Class Name: Union of Geometry
Subclasses
Definition
An aggregation of Geometry with a standardized
mechanism by which to organize the members that compose the union.
Primary Page in DRM Diagram:
Example
- An antenna assembly is contained in a weather protection
enclosure. Visually, only the opaque enclosure can be seen.
But at microwave frequencies, the enclosure is invisible and
only the antenna can be "seen". The entire structure is
contained in a Union of Geometry.
What the Radar "sees" is modeled with a Radar Cross-section (RCS)
Property Table.
The algorithm (or field measurements) that computed the RCS
table used axes that do not match the spatial reference frame
(world or model as the case may be). Therefore, RCS axes of
azimuth and elevation angle are misused unless some
REFERENCE DIRECTIONS can be attached to the entire
Union of Geometry.
FAQs
- How would a typical Runway (base Polygons
with stripes (decal polygons) be represented?
- The polygons would be put into an
Union of Geometry
with the polygon with the lowest relative rendering priority
listed first. The decal polygons would be listed next in the
order in which they will be rendered. If there is a specific
method for the ordering, then it should be specified in
reason_for_ordering.
If this Model is meant for a Zbuffered
system that supports layers, then the
reason_for_ordering
might be SE_LAYERED_QUALITY.
- What if a Model of the outside of a house,
developed for a non-Zbuffered system, has the polygons grouped to render
properly in a fixed order? Say the house has 4 walls and 4 windows.
Assuming the polygons are all grouped together, how would this example be
represented in the SEDRIS data representation model
at the attribute level?
- The fixed order of the polygons would be reflected in an
Union of Geometry
with the
reason_for_ordering set to SE_FIXED_LISTED. The lowest
priority Polygons (the walls) would be
listed first and the higher priority polygons (the windows)
would be listed last.
- What if the house in the previous example were developed
for a Zbuffered system?
- The polygons would typically be grouped in layers. There
are 2 approaches that could be employed by the modeler
depending on how the polygons are grouped.
- If all the polygons are one-sided front-facing polygons, then the
house could be represented with an
Union of Geometry Hierarchy with
reason_for_ordering
SE_LAYERED with 2 children. The 1st child would be
the base layer (all the walls) and the 2nd child
(the first decal layer) would contain all the windows.
In this case, the polygons under a LAYERED
Union
of Geometry are not coplanar, but the
rendering priority can still be resolved.
- If the modeler grouped the layers into coplanar unions
of Polygons then the SEDRIS structure might be
represented as Union of
Geometry with 4 layered
Union
of Geometry (wall and window)
would list the wall first and the window next.
- When would a Reference Vector be a
component of a Union of Geometry?
- A Reference Vector would be used when a
Union of Geometry represented a
"thing" in the environment. An example of this is a
building represented by a Union of
Geometry, and which has a Property Table
of radar cross-sections. The table would need a
Reference Vector
to establish the zero azimuth direction.
(See Example 1).
Constraints
Associated by (one-way)(inherited)
Associated with (two-way)(inherited)
Composed of (one-way)(inherited)
- optionally, some {ordered} Attribute Set Indices
- optionally, a Classification Data
- optionally, some Property Tables
- optionally, some Property Table References
- optionally, some Property Values
- optionally, a Reference Surface
- optionally, some Sound Instances
- optionally, a Spatial Domain
- optionally, a Bounding Volume
- optionally, a Center of Buoyancy
- optionally, a Center of Mass
- optionally, a Center of Pressure
- optionally, some Collision Volumes
- optionally, a Conformal Behavior
- optionally, a LSR Transformation
- optionally, an Overload Priority Index
- optionally, some Property Descriptions
- optionally, a Stamp Behavior
- optionally, some {ordered} Colors
- optionally, a Light Rendering Properties
- optionally, a Rendering Properties
- optionally, some {ordered} Image Mapping Functions
- optionally, a Rendering Priority Level
Composed of (one-way)
Composed of (two-way)(inherited)
Composed of (one-way metadata)(inherited)
Component of (two-way)(inherited)
- optionally, some Alternate Hierarchy Related Geometries through Geometry Hierarchy Data
- optionally, some Animation Related Geometries
- optionally, some Classification Related Geometries through Geometry Classification Data
- optionally, an Environment Root
- optionally, some Geometry Separating Plane Relations through Geometry Separating Plane Data
- optionally, a Geometry Model
- optionally, some Level of Detail Related Geometries through Geometry Level of Detail Data
- optionally, some Oct Tree Related Geometries through Geometry Oct Tree Data
- optionally, some Time Related Geometries through Geometry Time Constraints Data
- optionally, some Perimeter Related Geometries through Geometry Perimeter Data
- optionally, some Quad Tree Related Geometries through Geometry Quad Tree Data
- optionally, some Spatial Index Related Geometries through Geometry Spatial Index Data
- optionally, some State Related Geometries through Geometry State Data
- optionally, some Union of Geometry Hierarchies
Notes
Fields Notes
If SE_TRUE, then for any object that exists 'below' this aggregation,
each object will appear in only one 'branch' of this aggregation.
If SE_FALSE, then objects may appear in multiple 'branches' of this
aggregation.
If SE_TRUE, then each 'branch' from this aggregation is its own,
independent topology. If SE_FALSE, then all of the branches exist
within the same topology.
If true, then each 'branch' strictly follows the rules of this
aggregation. If false, then each 'branch' might bend the rules a bit.
For example, if this is a spatial aggregation, than a value of true
indicates that objects will *not* cross the spatial extents defined
by this aggregation relationship, and a value of false indicates
that objects might cross those bounds. For another example, if this
is a time-based aggregation, then a value of true indicates that all
branches will only contain data valid for the times specified for
each branch, and a value of false indicates that the branches have
the option of including data that falls outside of the specified
time ranges for that branch.
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Next: Union of Geometry Hierarchy.
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