Class Name: Areal Feature
Definition
A Primitive Feature that encloses a
bounded region, such as a lake, a forest, or a built-up area.
Primary Page in DRM Diagram:
Example
- A lake might be represented as an Areal
Feature. It has a Feature Face, which
defines its size, shape, and topological relationships;
Property Values that describe its
characteristics, such as bottom composition, and a
Label that identifies it as
"Duck Lake".
FAQs
- Is Level 3 feature topology required in order for
Areal Features to exist?
- No. Although in VPF, for example, the mere presence of Faces implies
Level 3 topology, this is not the case in SEDRIS.
Areal Features may exist at any level of
topology.
- Can an Areal Feature consist of
multiple Feature Faces? Must these
Feature Faces be adjacent or connected to
one another?
- An Areal Feature can consist of multiple
Feature Faces. There is no requirement that
the Feature Faces be connected to one another.
For example, a forest that has a stream and a road passing through it would
normally still be represented as a single Areal
Feature, but might require multiple
Feature Faces.
Constraints
Associated with (two-way)(inherited)
Composed of (one-way)(inherited)
- optionally, some {ordered} Attribute Set Indices
- optionally, a Classification Data
- optionally, some Colors
- optionally, some {ordered} Image Mapping Functions (notes)
- optionally, some Labels
- optionally, some Property Tables
- optionally, some Property Table References
- optionally, some Property Values
- optionally, a Rendering Priority Level
- optionally, a Spatial Domain
Composed of (two-way)
Composed of (one-way metadata)(inherited)
Component of (two-way)(inherited)
Notes
Composed of Notes
Added to support "attributes for derived objects."
That is, these components are used only to specify
texture mapping information for geometry that
is derived from the <Feature> by the consumer.
These <Image Mapping Functions> must use
<Image Anchor> components to specify the mapping.
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