A 2-dimensional Feature Topology object used to represent the region that corresponds to an Areal Feature, bounded by one or more Feature Edges.
Feature Nodes, Feature Edges, and, in 3D, Feature Faces can be located on the boundary of a tile. When this happens, they have "counterparts" in each of the adjacent tiles that share the boundary. These associations allow Feature Nodes, Feature Edges, and Feature Faces to identify their counterparts, if any.
In 2D,
However, the multiplicity in the DRM is there to support 3D tiles (e.g., a regular set of rectangular blocks of space).
In 3D,
or