Abstract Class Name: Primitive Feature
Subclasses
Definition
A Feature that is not hierarchically structured,
i.e., a Point Feature,
Linear Feature, or
Areal Feature.
Primary Page in DRM Diagram:
Example
- Depending on its dimensions, a building might be represented as either a
Point Feature, a
Linear Feature, or an
Areal Feature. Regardless, it would have a
Classification Data object that
identifies it as a building, and a set of
Property Values that describe its
characteristics, such as height
(
EDCS_AC_HEIGHT_ABOVE_SURFACE_LEVEL) and building functional category
(
EDCS_AC_BUILDING_FUNCTION_CATEGORY).
FAQs
- What determines whether a Feature is
represented as a Point Feature, a
Linear Feature, or an
Areal Feature?
- This is primarily determined by the dimensions of the feature, in
conjunction with the nature of the feature, the resolution of the source
imagery from which the feature was extracted, and the intended use of the
extracted feature data. A long, narrow feature will be extracted as a
Linear Feature, representing the centerline of
the actual feature, with a width field. A very small feature will be
extracted as a Point Feature, with length and
width fields, or possibly a radius field.
Constraints
Associated with (two-way)(inherited)
Composed of (one-way)(inherited)
- optionally, some {ordered} Attribute Set Indices
- optionally, a Classification Data
- optionally, some Colors
- optionally, some {ordered} Image Mapping Functions (notes)
- optionally, some Labels
- optionally, some Property Tables
- optionally, some Property Table References
- optionally, some Property Values
- optionally, a Rendering Priority Level
- optionally, a Spatial Domain
Composed of (one-way metadata)(inherited)
Component of (two-way)(inherited)
Notes
Composed of Notes
Added to support "attributes for derived objects."
That is, these components are used only to specify
texture mapping information for geometry that
is derived from the <Feature> by the consumer.
These <Image Mapping Functions> must use
<Image Anchor> components to specify the mapping.
Prev: Primitive Color.
Next: Primitive Geometry.
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